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Advanced [show]


Shifting Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has styled his orange fur well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Tailor. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Adventurer, Poor. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shifting Treat, Male Tabaxi Wizard 6
Medium (6'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp. Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her scimitar. Her hair is long and golden with streaks of brown, and is pulled back with small grey clips. Her eyes are amber.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.

History: Sannl was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Sannl never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To protect her home.

Bonds: Poor, Guardian, Adventurer, In love. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Sannl Bigtoe, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp. Tiger eye turquoise (6 gp). Golden yellow topaz (600 gp). Black pearl (600 gp).


Social Check DCs


Alice Clifton, Female Human [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. Her brown hair is heavily combed to the right. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Alice was left her father's suit of armor and trained in its use and care. She has since lost track of the people in her past.

Motivation: To unite with her sister; and regain custody of her son

Ideals: Persistence, Justice. Bonds: Rich, Family, Military. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Alice Clifton, Female Human Warlock 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)7 (-2) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. 1 Good lock.


Social Check DCs


Stannor Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Bellfounder business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better village for his children.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Optimist, Artistic. Bonds: Adventurer, Job, Enemies. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Stannor Goodbarrel, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 5 (-3)17 (+3)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 200 gp. Chrysoprase (60 gp). White opal (900 gp). Iolite (60 gp). Obsidian (8 gp).


Social Check DCs

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