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NPC Generator

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Advanced [show]


Dûgz Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality.

Flaws: Addict, Depressed. Bonds: Adventurer, Immigrant, Rich. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Dûgz Marlee, Male Half-Orc Ranger 15
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 85 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Athletics +8, Insight +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 800 pp. Solid gold idol (300 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (1400 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A roughly beaten golden orb (160 gp).


Social Check DCs


Gorgûm Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His moppish silver hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Shipwright business at a young age. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Bonds: Guardian, Job, Immigrant, Family. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Gorgûm Compton, Male Half-Orc Aristocrat 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Yurk Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. His hair is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Addict, Selfish. Bonds: Nature, Job. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Yurk Mori, Male Half-Orc Paladin 4
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 11 (+0)5 (-3)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30000 sp. Cloth of gold vestments (170 gp).


Social Check DCs


Nagrette Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of luck around her neck, and a morningstar on her belt. Her hair is greying and her face has many wrinkles. Her hazel eyes lackadaisically let the world flow into them.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy, self-centered, vain, and jealous.

History: Nagrette was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was turned out during the war. She and her family wandered east to less war torn lands. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nagrette fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father

Ideals: Fighting, Persistence. Flaws: Selfish, PTSD. Bonds: Poor. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Nagrette Snowdon, Female Half-Orc Monk 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 16 (+3)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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