Beast Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. His fur is short and yellow. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beast is combative with any and all who dare try his patience in the slightest.
History: He got into the Blacksmith business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Optimist, Justice. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 120 pp.
Arumawann Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tan trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. His hair is black and very short. His eyes are violet and catlike.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Flaws: Insane. Bonds: Criminal record, Poor, Job, Family. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 19 (+4) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Auran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 25000 sp. 1 Masterwork Artisan’s tools.
Bardryn Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey tunic with brown highlights, and long green pants that bunch up around her shoes. Her chestnut hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Gardener arts, while her mother instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Criminal record, Adventurer. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 19 (+4) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 340 gp. 1 Disguise kit.
Krimp Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Krimp was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Krimp's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 63 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 10000 gp. Alexandrite (400 gp). Lapis lazuli (7 gp). Pink pearl (120 gp). Rose (30 gp). Freshwater pearl (7 gp). Eye agate (7 gp). Blue quartz (7 gp). Sardonyx (30 gp). Carnelian (30 gp). Tiger eye turquoise (7 gp). Carnelian (30 gp). Alexandrite (400 gp). Aquamarine (400 gp). Banded agate (7 gp). Onyx (30 gp). Sard (30 gp). Rock crystal (30 gp). Star ruby (1000 gp). Aquamarine (400 gp). Carnelian (30 gp). Moonstone (30 gp). Hematite (7 gp). Smoky quartz (30 gp). Banded agate (7 gp). Violet garnet (400 gp). Brown-green garnet (120 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). 1 Medium magic item.
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