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Lvl.
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Ability Scores
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Advanced [show]


Art Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her orange fur in a pixie cut. Her eyes, though not visible through her cowl, are blue.

Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She got into the Assassin business at a young age. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by goblins. Art was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Impeccable. Flaws: Greedy. Bonds: Enemies, Job, Rich. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Art Mist, Female Tabaxi Fighter 8
Medium (4'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 17 (+3)8 (-1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears brown leather gloves, a brown jacket, and tight pants. Her hair is chestnut and very short. Her violet eyes dart from person to person.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to make almost anything out of random pieces of junk.

History: Gurdis was born in the south. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Guard. She struck the Guard job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist, Gifted, Persistence. Bonds: Job. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Gurdis Helcral, Female Dwarf Adept 4
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying purple hair a little too much giving a sharp purple color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Has a crush, Adventurer. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Merihim Despair, Male Tiefling Barbarian 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly nunchakus and daggers. He has golden hair. His fierce violet eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Disciplined, Gifted. Flaws: Lazy. Bonds: Criminal record, Mentor. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Warryn Nucklestamp, Male Gnome Paladin 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1400 sp. Azurite (13 gp). Sard (40 gp). Citrine (40 gp). 1 Chain shirt.


Social Check DCs

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