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NPC Generator

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Advanced [show]


Fonkin Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan broad hat and tan clothes. His silver hair is braided into rings. His eyes are a pleasant amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Fonkin hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bowyer.

Motivation: Wants to open a new tavern; and to end his boredom

Ideals: Joker. Flaws: Depressed, Mundane. Bonds: Enemies, Job. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Fonkin Loofollue, Male Gnome Expert 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Perception +0, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this eastern man is dressed in a clean tan cloak covering his clean studded leather. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.

Motivation: He seems to be bored by most things; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Mundane, PTSD. Bonds: Criminal record, Military. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Wrenn Folkor, Male Gnome Warrior 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 55 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)16 (+3) 15 (+2)18 (+4)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. Amber (120 gp). 1 Minor magic item.


Social Check DCs


Kildrak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He is bristling with hidden weapons, mostly glaives and spears. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Criminal record. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Kildrak Torunn, Male Dwarf Monk 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)16 (+3) 17 (+3)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnome, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Star ruby (800 gp). 1 Minor magic item.


Social Check DCs


Raer Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is heavily combed to the right. His amber eyes dart from person to person.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raer was raised in a hard working conservative environment. Raer was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raer decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A rival would like him out of the picture; and he is greedy

Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Raer Eathalena, Male Elf Adept 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 2 Acid flasks.


Social Check DCs

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