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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She likes to wear yellow tank tops with green skirt. She wears a feathered hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has dedicated herself to building a better trade route.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Persistence, Gifted. Bonds: In love, Adventurer, Military. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Vicky Fasharash, Female Half-Elf Warrior 5
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)10 (+0) 14 (+2)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Isabella Van Es, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and prefers to wear flannel. Her right leg appears badly burned and disfigured. She has red hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great joy in being the best Marshal in town.

History: Sold as a small child to a necromancer, Isabella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her sister before her, after school she went straight into learning to become a Marshal. She has been saving her money to try and buy her sister's freedom.

Motivation: She's repulsed by the PC; and balancing her hectic life and new marshal responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Isabella Van Es, Female Human Wizard 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Just what you see.


Social Check DCs


Egelina Huxley, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey coat over a green low-cut shirt, and a feathered hat upon her head. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her job bores her to no end. She has decided to make it more interesting.

History: She was always a brilliant, if unscrupulous mind. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Terse, Insane. Bonds: Adventurer, Criminal record. Occupation: Miller

Voice: American accent

Attributes [hide]

Egelina Huxley, Female Human Cleric 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Gorga Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a black costume with the symbols of magic on her torso. Her hair, while still mostly chestnut, has prominent grey streaks. She wears a mask on her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Gorga managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Artistic. Flaws: Depressed. Bonds: Criminal record, Rich, Adventurer. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Gorga Rodney, Female Half-Orc Cleric 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Ignan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Sard (80 gp).


Social Check DCs

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