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NPC Generator

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Advanced [show]


Trail Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown fur is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. After a long history of fighting, Trail and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Elven people; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Antagonistic, Racist. Bonds: Immigrant. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Trail Of Shadows, Male Tabaxi Monk 7
Medium (6'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Hematite (6 gp).


Social Check DCs


Irann Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has golden hair. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Irann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Irann reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Insomniac. Bonds: Poor, Enemies, Mentor, Military. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Irann Floshem, Female Elf Commoner 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Sardonyx (50 gp). Azurite (8 gp).


Social Check DCs


Millicent Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing colorful clothing, dressed as a Stableman. Beneath her clothing is a huge mess of scar tissue. She keeps her chestnut hair in a pixie cut. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast desert. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying sister.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Military, Nature, Enemies. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Millicent Tewksbury, Female Human Warlock 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Just what you see.


Social Check DCs


Oriel Ainsley, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear brown tank tops with white skirt, and sports empty pouches on her belt. Her brown hair is lengthy and is close to two feet long. Her gray eyes are slightly larger than normal.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in the west. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and wants to raise her children well

Ideals: Justice. Flaws: Fearful. Bonds: Family, Immigrant, Adventurer. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Oriel Ainsley, Female Human Paladin 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. Tiger eye turquoise (14 gp). 1 Darkwood Shield.


Social Check DCs

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