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NPC Generator

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Advanced [show]


Findex Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She sports green clothing, slightly heavier than average wear. Her red crest is thinning but still full. Her eyes are red and catlike.

Personality: Findex is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Findex would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Findex was born in the north. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Findex took refuge in the large cave and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Persistence. Bonds: Military, Nature. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Findex Kerrhylon, Female Dragonborn Ranger 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)19 (+4)
Skills Performance +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 390 gp.


Social Check DCs


Nuthra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in green turtlenecks beneath a tan coat with white slacks. She has moderate length rusty crest. She has gold eyes.

Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuthra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Nature, Slave. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Nuthra Bhenkumbyrznaax, Female Dragonborn Ranger 12
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 18 (+4)15 (+2) 14 (+2)17 (+3)
Skills Deception +7, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Gold dragon comb with red garnet eye (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1000 gp). Old masterpiece painting (2300 gp). Solid gold idol (800 gp).


Social Check DCs


Ermina Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears just a violet suit. She has wavy auburn hair. She wears a mask on her face.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Merchant and found it very stressful. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she feels kind of lost in life

Ideals: Joker. Flaws: Racist, Depressed. Bonds: Religious, Job. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Ermina Durkin, Female Half-Elf Wizard 4
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Ranala Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears just a tan suit. Her whole body is exceptionally muscular. She has slicked back red hair. She has a dull look in her brown eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ranala took refuge in the large cave and found the beat up greatsword and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Emotional. Bonds: Immigrant, Nature, Rich. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Ranala Garrick, Female Gnome Barbarian 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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