Bathin Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has styled his red hair well, parting it to the right. His eyes, though not visible through his cowl, are gold.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. Bathin was born on a far southern island where he grew up under the tutelage of his father, an expert Layabout. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Dyer; and wants his loneliness to end
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Has a crush, Immigrant. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Arannis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries scimitars. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Professionalism. Bonds: Poor. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 6000 cp.
Tippletoe Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Rich, Religious. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 10)
Armor Class 10
Hit Points 45 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 7000 sp. Blue star sapphire (400 gp). Zircon (40 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky grey painted plate armor. Her red hair is well kept. She has brown eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: She is currently in port desperately looking for someone to get her out; and doesn't want to be a fortune-teller and was forced into it by her family
Ideals: Persistence. Flaws: Selfish, Mundane. Bonds: Family, Slave. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 sp.
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