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NPC Generator

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Advanced [show]


Kansif Lincoln, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She wears bulky black painted plate armor. Her hair is short and brown. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Fletcher. Flattery will make her almost putty in your hands.

History: Born in the west to a Fletcher, Kansif learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Kansif Lincoln, Female Half-Orc Sorcerer 7
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)2 (-4) 18 (+4)11 (+0)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Deep blue spinel (1100 gp). Obsidian (4 gp). Black pearl (1100 gp).


Social Check DCs


Jarsali Cithreth, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears a blue cloak and cross-gartered grey stockings, she is not a threatening figure. Her chestnut hair is cut short. Her blue unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Soapmaker profession.

History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jarsali took refuge in the large cave and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and she is greedy

Flaws: Disease, Antagonistic. Bonds: Job, Rich, Nature. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Jarsali Cithreth, Female Elf Warrior 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kilvar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright grey suits and hats. His brown hair is knotted and matted. His eyes are blue.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Kilvar Bigtoe, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His long silver hair reaches down to his waist. His eyes are likewise brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is content

Ideals: Opinionated, Joker. Flaws: Mundane, Disease. Bonds: Job. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Odo Gracey, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 sp. Star ruby (700 gp). Onyx (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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