Tethren Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the west. His childhood dream was to be a Shepherd, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tethren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Fighting. Bonds: Family, Job, Immigrant, Enemies. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1000 sp.
Trail Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears bulky pastel painted plate armor. Her fur is cut close to her head. She has copper eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Trail was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Spice Merchant. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 68 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 21 (+5) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear grey pants and tee shirts. His chestnut hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Nordak embodies much of what other species detest in the Dwarves. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his mother was called into army service. Nordak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: He has a crush on the local Merchant; and he wants to get laid
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Military, Nature. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp.
Burgell Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Burgell was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Fighting, Athletic, Opinionated, Persistence. Bonds: Family. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 260 gp. 1 Masterwork Common Melee.
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