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NPC Generator

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Advanced [show]


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Nalral studied abroad. His arcane abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Slave. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Nalral Gorunn, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 5 (-3)9 (-1)
Skills Animal Handling -1, Nature +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4 Thunderstones.


Social Check DCs


Serpent Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. She carries with her a set of clubs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her yellow fur is smooth and relatively long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She enjoys reading and quiet.

History: Born to a pair of adventurers, Serpent grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a mason and was forced into it by her family

Ideals: Fighting, Passionate, Logical. Bonds: Adventurer, Criminal record, Family. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Serpent Paws, Female Tabaxi Druid 4
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Griselda Hartford, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a scimitar on her belt. She carries a battered bastard sword and tarnished scimitar as well. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Griselda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Griselda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Selfish, Disease, Insomniac. Bonds: Criminal record. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Griselda Hartford, Female Human Cleric 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Gardain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red hair up. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Antagonistic, Insane. Bonds: Rich, Job, Nature. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Gardain Holderhek, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp.


Social Check DCs

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