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NPC Generator

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Ability Scores
Seed

Advanced [show]


Namfoodle Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Hedonist. Bonds: Poor, Adventurer, Criminal record, Military, Mentor. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Namfoodle Sympony, Male Gnome Bard 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. Malachite (4 gp). Chalcedony (80 gp).


Social Check DCs


Cask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy pastel pantaloons and a brown scarf. He has done his best to style his lavender fur to look like a famous performer. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has drifted from career to career and currently works as a Jeweler.

Motivation: He is greedy; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cask Of Clay, Male Tabaxi Barbarian 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, constantly wearing a blue suit, brown shirt, and black tie. She keeps her chestnut hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Mardnab embodies much of what other species detest in the Gnomes. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Mardnab studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Animal Trainer.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Mardnab Folkor, Female Gnome Expert 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 7 (-2)10 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Giant, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. Hematite (16 gp).


Social Check DCs


Dentratha Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. She has wavy green crest. Her gold eyes are slightly larger than normal.

Personality: She is happy with her job as a Hunter. She turns her eye from what people do, preferring to live and let live. She is an amazing painter.

History: A powerful slaver made her what she is. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Hunter for hire.

Motivation: Balancing her hectic life and new Hunter responsibilities is difficult.

Ideals: Gifted. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Dentratha Grrrmmballhyst, Female Dragonborn Rogue 7
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)11 (+0) 6 (-2)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 4000 sp. Hematite (11 gp). Silver pearl (80 gp). Deep blue spinel (800 gp).


Social Check DCs

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