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NPC Generator

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Advanced [show]


Vezera Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. She has styled her gold crest well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: Her tongue was cut out and she uses sign language. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in a small village she learned the ways of the warrior from her father. Her father took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Vezera Ghaallixirn, Female Dragonborn Fighter 10
Medium (6'1") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)17 (+3) 7 (-2)15 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Undercommon, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Mreksh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His gold crest is thinning but still full. He has red eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mreksh's homeland. Mreksh decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Mreksh Vangdondalor, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 96 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 17 (+3)17 (+3)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Ahrim Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His chestnut hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Sellsword, Ahrim learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Ahrim has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Guardian, Job. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Ahrim Harm, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 9 (-1)18 (+4)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 4000 cp.


Social Check DCs


Bethrynna Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her violet boots flare out at the collars. She carries with her a set of glaives, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears her auburn hair up. Her eyes are gray and catlike.

Personality: Bethrynna wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She works hard and plays hard.

History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Bethrynna Xistsrith, Female Half-Elf Rogue 10
Medium (4'7") Half-Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills History +3, Persuasion +6
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2100 gp.


Social Check DCs

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