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NPC Generator

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Advanced [show]


Fallond Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple grey robe with brown stripes complete with hood. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fallond's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Fallond Helcral, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp.


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown cloak and cross-gartered green stockings. He has auburn hair. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Crown-heir job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker. Bonds: Job, Nature, Military. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Alberich Trueanvil, Male Dwarf Rogue 8
Medium (4'5") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 21 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Gimble Turen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Engraver and is in decent physical shape. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Gimble Turen, Male Gnome Barbarian 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He keeps his red crest in a flapper bob. His gold eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tarhun took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Ideals: Persistence, Justice, Gifted. Bonds: Job, Enemies. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Warrior 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)10 (+0) 16 (+3)18 (+4)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 200 sp.


Social Check DCs

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