Gormogord Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His long silver hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Gormogord's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Gormogord was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.
Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Artistic. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Two Llamas Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a faded coat and loose pants complete with feathered hat. His right leg appears badly burned and disfigured. He keeps his brown fur in a pixie cut. His amber eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Bounty Hunter profession.
History: Sold as a small child to a necromancer, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Barkeep job and began his own company from there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Mentor. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 7 (-2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate.
Gunter Peyton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt with thin blue vertical stripes and tan pants. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gunter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Persistence. Bonds: Military, Job, Family. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Red-brown spinel (60 gp).
Einkil Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his auburn hair well, parting it to the right. His violet eyes peer out from beneath his wide-brimmed grey hat.
Personality: He has always had a great fascination with Half-Elven culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Bellfounder, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and half-elven compassion
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Poor, Religious. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!


