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NPC Generator

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Advanced [show]


Greethen Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is copper and curly. His gold eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He got into the Sage business at a young age. His mother was a soldier and died while he was still young. Greethen was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and his religion dominates his actions

Flaws: Impulsive. Bonds: Enemies, Job, Military, Religious. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Greethen Pyraxtallinost, Male Dragonborn Wizard 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes. His auburn hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Tiefling compassion; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Adventurer, Criminal record. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

John Tatum, Male Human Fighter 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Insight +4, Religion +7
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aust fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Aust Gyula, Male Half-Elf Ranger 3
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2800 sp. 1 Banded mail.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel shirt with thin violet vertical stripes and blue pants. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Insane, Racist. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Shadow In the Wind, Male Tabaxi Fighter 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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