Imsh Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is braided into rings. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Imsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Spring Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur, while still mostly yellow, has prominent grey streaks. She has a dull look in her yellow eyes.
Personality: She dislikes all the random violence that takes place in the west. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Athletic, Pacifist, Gifted, Fighting. Bonds: Rich. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 70 pp. Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 10th year, her parents were killed by a goblins raid, leaving Symma alone in the world. After a stint in an orphanage, she was adopted. She was granted arcane powers by her dying brother.
Motivation: Revenge; and someone believes her a fraud
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Nature, Enemies. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Hadwisa Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of shortspears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her long golden hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the south, but her parents moved at a very young age to the north. Cursed with unlife at a very young age, Hadwisa has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and expand her business
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Immigrant. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


