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NPC Generator

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Advanced [show]


Vorka Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She prefers to wear white pants and tee shirts. She has blonde hair. Her blue eyes are slightly larger than normal.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy and tries to find solutions quickly.

History: Her mother raised her in a mountain cabin. Vorka liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.

Motivation: Revenge; and someone believes her a fraud

Ideals: Philantrophist. Flaws: Lazy. Bonds: Nature, Job, Enemies. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Vorka Graeme, Female Half-Orc Barbarian 1
Medium (4'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Nature +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5

Possessions: 160 gp.


Social Check DCs


Ombul Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His hair is white and curly. He has gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Flaws: Depressed, Shy, Insomniac, Impulsive. Bonds: Nature. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Ombul Wiseacre, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 3000 sp.


Social Check DCs


Mhurren Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has worked as a Roofer like his father before him.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Mhurren Barton, Male Half-Orc Ranger 15
Medium (6'4") Half-Orc, Lawful Evil (CR 15)
Armor Class 13
Hit Points 61 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 8 (-1)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 800 pp. Rose (30 gp). Zircon (30 gp). Red-brown spinel (60 gp). Aquamarine (1100 gp). Chalcedony (30 gp). Eye agate (15 gp). Chrysoberyl (60 gp). Golden pearl (60 gp). Jade (60 gp). Star ruby (800 gp). Malachite (15 gp). Pink pearl (60 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Jasper (30 gp). Golden yellow topaz (1100 gp). Blue quartz (15 gp). Azurite (15 gp). Sardonyx (30 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Orsik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Orsik Frostbeard, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Athletics +5, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 350 gp.


Social Check DCs

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