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NPC Generator

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Advanced [show]


Rosalind Alby, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. Her silver hair is slicked back into a classic pompadour. Her gray unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.

History: She was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Rosalind has worked very hard to control her curse. After a long history of fighting, Rosalind and her spouse have recently divorced.

Motivation: To find somewhere to settle down.

Flaws: Disease, Antagonistic, Insomniac, Mundane. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Rosalind Alby, Female Human Adept 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 sp.


Social Check DCs


Wymar Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright blonde hair and a scraggly beard. His eyes are blue and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Wymar hails from a village terrorized by giants. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and many giants want him driven away

Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Poor, Criminal record, Enemies. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Dayton, Male Human Fighter 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Enialis Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male typically wears yellow cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. He has amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Enialis grew up listening to his mother's many stories. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Enialis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Enialis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Enialis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Gnomish compassion; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Sensitive, Disease, Racist. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Enialis Qualanthri, Male Half-Elf Warrior 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Sariel Siannodel, Female Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears bulky blue painted plate armor. Her white hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also has developed a complete distrust of the Banker profession.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sariel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Orc people; and to end her boredom

Ideals: Fighting. Flaws: Mundane, Disease, Racist. Bonds: Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Sariel Siannodel, Female Elf Expert 4
Medium (5'3") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp.


Social Check DCs

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