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NPC Generator

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Advanced [show]


Azza Fate, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting black shirt and pants. She keeps her black hair in a flapper bob. Her eyes are red.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Azza Fate, Female Tiefling Monk 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 17 (+3)19 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +6

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Margery Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of glaives, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly white, has prominent grey streaks. She has a dull look in her violet eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: The child of eastern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: In love, Immigrant, Job, Criminal record. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Margery Meliamne, Female Half-Elf Commoner 4
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dench Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is wearing a long, white, dusty cloak. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Dench was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Professionalism, Entrepeneur. Bonds: Family, Military, Has a crush. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Dench Churchill, Male Half-Orc Rogue 13
Medium (5'1") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 35 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 1000 gp. Obsidian (4 gp). Rich purple corundum (500 gp). Deep green spinel (120 gp). Citrine (50 gp). Sardonyx (50 gp). Violet garnet (400 gp). Golden yellow topaz (400 gp). Red-brown spinel (120 gp). Jasper (50 gp). Citrine (50 gp). Obsidian (4 gp). 1 Medium magic item.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His white fur is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Tabaxi people; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease, Racist. Bonds: Job. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Spear In the Wind, Male Tabaxi Monk 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 20 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)17 (+3) 15 (+2)18 (+4)
Skills Investigation +7, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Golden circlet with four aquamarines (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver chalice with lapis lazuli gems (90 gp). Jeweled anklet (2000 gp).


Social Check DCs

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