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NPC Generator

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Advanced [show]


Grai Sydney, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. She has amber eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Entrepeneur. Flaws: Emotional, Forgetful. Bonds: Poor, Family. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Grai Sydney, Female Half-Orc Wizard 5
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: He has always had a great fascination with Dragonborn culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Dragonborn compassion; and a rival would like him out of the picture

Flaws: Racist, Secretive. Bonds: Immigrant, Military, Criminal record. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Morkral Goblinbane, Male Dwarf Expert 10
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 84 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)12 (+1) 16 (+3)3 (-4)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). A roughly beaten golden orb (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp).


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Religious, Mentor. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Beckwith, Male Human Rogue 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5

Possessions: 60 pp. Red garnet (110 gp). Obsidian (5 gp). Alexandrite (1000 gp). Lapis lazuli (5 gp). Red garnet (110 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Delg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Logical, Artistic. Flaws: Secretive, Insomniac. Bonds: Nature. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Delg Trueblood, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 8
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)8 (-1) 15 (+2)3 (-4)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2

Possessions: A roughly beaten golden orb (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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