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NPC Generator

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Advanced [show]


William Adley, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with green and yellow striped suspenders. He wears various colorful collared shirts. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

William Adley, Male Human Warlock 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 70 pp. Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Virra Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She wears tan leather gloves, a tan jacket, and tight pants. Sporting a red mohawk this woman's hair draws a lot of attention. She has gleaming, smiling amber eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Virra was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She has worked as a Bather like her father before her.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult.

Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Virra Turen, Female Gnome Aristocrat 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He carries a battered dagger and tarnished spear as well. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Professionalism, Logical. Flaws: Shy. Bonds: Rich. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Bertram TellPenny, Male Halfling Sorcerer 12
Small (2'11") Halfling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)6 (-2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 9000 sp.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is renowned for his bright brown suits and hats. He sports a flattop hair cut. He has a dull look in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Bertram Stansfield, Male Human Druid 8
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)6 (-2) 9 (-1)10 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 180 pp.


Social Check DCs

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