Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Myria Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a red armored body suit, with a simple black line shooting up and back down. Her black hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is a Succubi in disguise. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: She desires power and/or immortality.

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Adventurer. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Myria Brightmoon, Female Halfling Monk 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 10 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her orange fur is drawn into a tight pony tail with a dagger scrunchie. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She snorts whenever she laughs or is feeling confident. She receives visions of the future at random moments

History: She was born in the east, but her parents moved at a very young age to the north. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by orcs. Pelt was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Gifted. Bonds: Poor, Immigrant, Slave, Enemies. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Pelt In the Wind, Female Tabaxi Cleric 6
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 8
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Obsidian (9 gp). Banded agate (9 gp).


Social Check DCs


Avelina LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet armored body suit, with a simple green line shooting up and back down. She is bristling with hidden weapons, mostly glaives and quarterstaffs. Her white hair is cut jaggedly and amateurishly. Her eyes are green and she is always smoking a pipe.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She would rather hide behind her crafts than deal with other people.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She seems to be bored by most things; and seeks redemption

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Avelina LaHood, Female Half-Elf Fighter 5
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Smoky quartz (40 gp). Chalcedony (40 gp). Tourmaline (70 gp).


Social Check DCs


Norûk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His black hair is smooth and relatively long. He has brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Athletic, Artistic. Flaws: Antagonistic, Racist. Bonds: Rich, Enemies. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Norûk Barclay, Male Half-Orc Commoner 2
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs

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