Akoth Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 3 years old his parents immigrated from the south. Akoth was born on a far southern island where he grew up under the tutelage of his mother, an expert Beggar. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Opinionated. Bonds: Immigrant, Adventurer. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 62 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +4
Possessions: 90 pp. Red garnet (110 gp). Chalcedony (70 gp). Carnelian (70 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His fur is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he is greedy
Flaws: Cynical, Selfish. Bonds: Rich, Nature, Adventurer. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Imsh Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many yellow ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.
History: Imsh was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Barber job and began his own company from there.
Motivation: To be a Stableman again; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Nature, Job. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 400 pp. Golden yellow topaz (1200 gp). Peridot (40 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Sardonyx (40 gp). Carnelian (40 gp). Star rose quartz (40 gp). Carnelian (40 gp). Onyx (40 gp).
Dynamic Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with yellow socks and a vest with buckled shoes. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a rose on it. Her orange fur is heavily combed to the left. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the north to a Gardener, Dynamic learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has worked as a Gardener like her mother before her.
Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Joker, Logical. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Carnelian (40 gp). Iolite (40 gp). Blue quartz (4 gp). Banded agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!

