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NPC Generator

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Advanced [show]


Sun Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His cinnamon fur is lengthy. His eyes are copper.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Immigrant, Mentor. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Sun Thunder, Male Tabaxi Monk 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Charles Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Charles Remington, Male Human Commoner 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. Eye agate (15 gp).


Social Check DCs


Lerissa Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a robe, a symbol of luck around her neck, and a monstrous two handed axe on her belt. Her left hand appears badly burned and disfigured. She wears her blue hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lerissa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her mother. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lerissa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Insane, Fearful. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Lerissa Conviction, Female Tiefling Rogue 3
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Two Llamas Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Family, Rich. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Two Llamas Fang, Male Tabaxi Cleric 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 3000 sp. Chalcedony (40 gp). Malachite (8 gp). Eye agate (8 gp). Malachite (8 gp). Alexandrite (1300 gp). Black opal (1400 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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