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NPC Generator

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Advanced [show]


Juliana Kinsley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses in collared shirts and wears a proper scarf over her head. She has white hair. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Dyer father left her crippled. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Addict, Impulsive, Disease. Bonds: Adventurer. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Juliana Kinsley, Female Human Aristocrat 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Andraste Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy violet pantaloons and a white scarf. Her tied-back hair is brown. She wears crescent spectacles with a black brim.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Andraste was raised in a hard working conservative environment. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Andraste Galanodel, Female Half-Elf Ranger 2
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Wella Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is wearing a long, red cloak. Her chestnut hair is still thick. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses divination through singing.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. By chance she met her sister recently and the two have been together since.

Motivation: Wants her loneliness to end; and she has a crush on the local dilettante

Ideals: Optimist, Gifted. Bonds: Immigrant, Family, Has a crush. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Wella Copperkettle, Female Halfling Fighter 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. Silver comb with moonstones (200 gp). Old masterpiece painting (2000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (70 gp).


Social Check DCs


Cory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear brown clothing when he does not wear armor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: Cory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Job. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Ainsworth, Male Human Monk 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. Jasper (50 gp). Jet (120 gp). Fiery yellow corundum (400 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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