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Advanced [show]


Valida Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She is bristling with hidden weapons, mostly hammers and monstrous two handed axes. Her long black hair is drawn into a two foot long braid. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She plays an instrument quite well.

History: She was born in the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valida. She left for the west, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined, Artistic. Bonds: Criminal record, Immigrant. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Valida Hammerstone, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Two Llamas Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She carries with her a set of maces, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her orange fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The war was a terrible time for her, and Two Llamas does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Two Llamas Of Spirit, Female Tabaxi Adept 8
Medium (5'1") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 140 pp.


Social Check DCs


Merihim Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt, and carries shortbows. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Merihim was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's in love.

Ideals: Fighting, Extrovert, Persistence. Bonds: Has a crush, Adventurer. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Merihim Covert, Male Tiefling Cleric 5
Medium (6'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Religion +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Skirt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel cloak and cross-gartered yellow stockings. His beige fur is thinning but still full. His eyes, though not visible through his cowl, are blue.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. He was taken as a slave by a traveling circus and forced to perform Some 2 years later his spouse died after the birth of his son. Heartbroken, Skirt never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Poor, Religious, Slave, In love. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Skirt Mirror, Male Tabaxi Warlock 6
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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