Reynard Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is brown. His eyes are a pleasant green.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east. Reynard was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Masseuse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic. Bonds: Enemies, Immigrant. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled electrum ring (7000 gp). Gold and topaz bottle stopper cork (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Sapphire pendant on gold chain (500 gp). 1 Minor magic item.
Rose Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a red poncho over her likewise colored trousers and shirt. She has red hair. She has violet eyes and a red hat with a black feather.
Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Mercenary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to trick people and travel the world for free.
Motivation: She is compelled to act according to her religious beliefs; and she has decided she is irredeemable
Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Family, Religious. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Black pearl (1300 gp). Rock crystal (50 gp).
Gimgen Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Junk Dealer does. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.
History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Impulsive. Bonds: Job, Religious, Mentor, Poor. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +2
Possessions: 1800 sp.
Dagger In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of longbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to cover her moderate length gray fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Dagger lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Doesn't want to be a Assassin and was forced into it by her family.
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

