Gimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a blue suit. He wears his white hair up. His eyes are green and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.
Baern Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Baern isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Animals are drawn to him, and he is able to talk to them.
History: The child of northern immigrants he idolized his mother. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Silver comb with moonstones (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Engong Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a white collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears her white hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are amber.
Personality: Abrasive and pushy, she has a hard time making friends. She has a minor phobia of water and hates getting wet.
History: Born in the north to a Knight, Engong learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Engong took refuge in the ruined castle and found the beat up falchion and armor she uses now. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: Retire the richest woman in the north; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 15000 cp. Citrine (30 gp). Red garnet (140 gp). Brown-green garnet (140 gp). Banded agate (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alberich Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has blonde hair. His blue eyes peer out from beneath his feathered brown hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Antagonistic, Disease, Fearful. Bonds: Immigrant, Criminal record. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 21 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 4000 sp. Azurite (13 gp). Golden yellow topaz (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!

