Tatyan Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Priest. She keeps her blue crest in a flapper bob. Her eyes are red and she is always smoking a pipe.
Personality: A deeply religious woman she believes everything happens for a reason. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of southern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 13 years.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Bonds: Job, Religious, Military, Immigrant. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Vepar Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barkeep does. She wears a broad hat to cover her moderate length black hair. Her eyes are a pleasant red.
Personality: Always inclined to offer people food she seems plenty friendly. Vepar is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Dyer father left her crippled. She has achieved small success as a Barkeep.
Motivation: Regain custody of her daughter.
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).
Jarsali Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She typically wears blue cloth garments or leather armor. She wears her white hair down. Her hazel eyes peer out from beneath her feathered blue hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Jarsali was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She now travels the world, in search of power and loot.
Motivation: To be a Butcher again; and wants to open a new tavern
Ideals: Athletic. Bonds: Adventurer, Poor, Job. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Sindri Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He sports a long black beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Sindri will drive conversation. He would rather hide behind his crafts than deal with other people.
History: A powerful necromancer made him what he is. He has had some formal painting training, and achieved minor success. He left for the south, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 88 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 500 gp. Blue quartz (7 gp). Citrine (20 gp). Black pearl (400 gp). 1 Minor magic item.
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