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NPC Generator

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Advanced [show]


Oriel Thornton, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is harsh and unforgiving.

History: Oriel was born the youngest of three triplets. She struck it rich when she found rare goods in large quantities. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Oriel Thornton, Female Human Druid 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 18 (+4)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 400 sp.


Social Check DCs


Quilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This woman typically wears tan cloth garments or leather armor, and sports empty pouches on her belt. She keeps her long red hair kept up in a rat tail. This violet eyed easterner is not easily forgotten.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Quilla was raised in a hard working conservative environment. When Quilla reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Job, Military. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Quilla Tarkelby, Female Gnome Adept 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 46000 sp. Aquamarine (700 gp). Eye agate (15 gp). 4 Holy water. 4 Alchemist’s fire.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a white and black handkerchief worn on his left side. He has styled his black hair well, parting it to the left. His blue eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Sculptor and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Athletic. Flaws: Greedy. Bonds: Adventurer, Rich, Job, Family. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Kelter Wildheart, Male Halfling Cleric 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 pp.


Social Check DCs


Vlorn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He has styled his black hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Vlorn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a rival would like him out of the picture

Ideals: Fighting, Athletic, Extrovert. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Vlorn Sunmeadow, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 58 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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