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NPC Generator

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Advanced [show]


Pelt Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a top hat upon his head. His fur is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. When Pelt reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Addict. Bonds: Poor, Military. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Pelt Of Spirit, Male Tabaxi Wizard 9
Medium (6'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 15000 sp. An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold music box (1000 gp).


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears a black coat over a violet low-cut shirt, and a broad hat upon his head. His crest, while still mostly copper, has prominent grey streaks. He has gleaming, smiling red eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Fortune-teller.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Druid 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Obsidian (5 gp).


Social Check DCs


Gerbo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. With bright red hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Joker. Flaws: PTSD. Bonds: Immigrant, Religious, Adventurer. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Gerbo Musgraben, Male Gnome Cleric 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 290 gp.


Social Check DCs


Ovina Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is generally shirtless and showing off her tattooed chest. Her white hair has been sun bleached extensively. She has hazel eyes and a grey hat with a black feather.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also hits on women, regardless of circumstances.

History: Ovina lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Ovina has worked very hard to control her curse. She struck the Merchant job and began her own company from there.

Motivation: She wants to get laid; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Family, Has a crush, Job. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Ovina Glanhig, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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