Nogu Willoughby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a black wide-brimmed hat and black clothes. She has a penchant for wearing a ring with an oversized jet on her right hand. Her black hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Athletic, Artistic, Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Tiger eye turquoise (6 gp). Amber (60 gp).
Edge Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Edge took refuge in the old dungeon and found the beat up longbow and armor she uses now. She inherited the family business which she has now maintained for 2 years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Fonkin Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To clean up the streets; and he is a bit of a kleptomaniac
Ideals: Opinionated. Bonds: Rich, Nature, Criminal record, Guardian. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 49 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1400 gp.
Therlin Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. Her hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Cartwright in town.
History: When she was but 7 years old her parents immigrated from the east. She struck it rich when she found rare goods in large quantities. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Joker, Fighting. Bonds: Job, Immigrant, Rich. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 67 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Zircon (60 gp). Aquamarine (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!

