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NPC Generator

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Advanced [show]


Hagren Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. Hagren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Poor, Military, Adventurer. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Hagren Clare, Male Half-Orc Commoner 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Aquan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Chaedi Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tan collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her hair is silver and very short. She has amber eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her father raised her in a mountain cabin. When Chaedi reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Hedonist. Bonds: Poor, Criminal record, Nature, Military. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Chaedi Meliamne, Female Elf Adept 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Millicent Carlyle, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports a flattop hair cut. She has several tiny opal earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Millicent was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the east, certain she would find work there.

Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and she is greedy

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Family, Immigrant. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Millicent Carlyle, Female Human Expert 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Coral (110 gp).


Social Check DCs


Emma Tenley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown deerstalker hat and brown clothes. Her black hair is lengthy. Her gray eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food she seems plenty friendly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich western family. She was an athlete and attended two major summer competitions. She never won. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Emma never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, In love, Criminal record. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Emma Tenley, Female Human Adept 6
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 900 gp.


Social Check DCs

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