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NPC Generator

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Advanced [show]


Pyntle Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue small hat and blue clothes. She sports a flattop hair cut. Her gray eyes are passionate and lively.

Personality: She is overprotective of those who hire her services. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: The child of a Architect, who enjoyed hunting, Pyntle was taken on many hunting expeditions. Her arcane abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Athletic, Gifted. Bonds: Guardian, Rich, Nature, Criminal record. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Pyntle Wildwander, Female Gnome Barbarian 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Amber (110 gp).


Social Check DCs


Mara Nailo, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses like a well dressed Actor does, and a wedding ring on her left hand. She has done her best to style her black hair to look like a famous performer. Her blue unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Actor business at a young age. A gifted student she started as a Fletcher, but she got bored and became a Actor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Job, In love. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Mara Nailo, Female Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)18 (+4) 14 (+2)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Alexandrite (600 gp). Hematite (4 gp). Carnelian (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marbas Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His brown hair is lengthy. His black unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Marbas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Disease, Antagonistic, Depressed. Bonds: Military. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Marbas Victory, Male Tiefling Commoner 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 18 (+4)16 (+3)
Skills Medicine +7, Persuasion +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Feldûsh Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Feldûsh is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Feldûsh was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: Regain custody of his son; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Impulsive. Bonds: Job, Family, Criminal record. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Feldûsh Addington, Male Half-Orc Fighter 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)4 (-3) 9 (-1)16 (+3)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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