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NPC Generator

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Advanced [show]


Imsh Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of death around his neck, and a greataxe on his belt. His silver hair is lengthy. His gray eyes peer out from beneath his small black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Imsh Ramsay, Male Half-Orc Fighter 7
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 10 (+0)6 (-2)
Skills Persuasion +1, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Herleva Everleigh, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely grey suit with brown socks and a vest with buckled shoes. Her red hair is cut short. This green eyed southerner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Mercenary business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Flaws: Emotional, Shy. Bonds: Job, In love, Criminal record. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Herleva Everleigh, Female Human Aristocrat 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 6000 cp. Golden pearl (40 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Caramip Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tan deerstalker hat and tan clothes. Beneath her clothing is a huge mess of scar tissue. Her long silver hair reaches down to her waist. She is baby faced.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Caramip took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Caramip Murnig, Female Gnome Fighter 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Orsik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Stableman does. His long auburn hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Orsik Rubyeye, Male Dwarf Cleric 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 18 (+4)8 (-1)
Skills Arcana +5, Stealth +6
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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