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NPC Generator

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Advanced [show]


Pandjed Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length rusty crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Pandjed is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Pandjed Ophinshtalajiir, Male Dragonborn Cleric 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 100 gp.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey armored body suit, with a simple black line shooting up and back down. His golden hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Tiefling culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Flaws: Racist. Bonds: Family, Mentor, Poor. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

William Shirley, Male Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)9 (-1) 6 (-2)8 (-1)
Skills Sleight of Hand +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 150 gp. Jade (100 gp).


Social Check DCs


Qualen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. His brown unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Slave. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Qualen Sympony, Male Gnome Fighter 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3 Holy water. 3 Holy water.


Social Check DCs


Susannah Hastings, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. She sports a flattop hair cut. She has a dull look in her brown eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Philantrophist. Bonds: Nature, Rich, Adventurer, Family. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Susannah Hastings, Female Human Druid 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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