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NPC Generator

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Advanced [show]


Wymar Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a mace on his belt. He carries a battered monstrous two handed axe and tarnished mace as well. He wears a broad hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. In his 17th year, his parents were killed by a illithids raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Mentor, Enemies. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Wymar Firahel, Male Half-Elf Warlock 11
Medium (5'8") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 45 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)11 (+0) 15 (+2)7 (-2)
Skills Nature +4, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears black trousers with brown and black striped suspenders. She wears various colorful collared shirts. She has moderate length silver hair. Her silver eyes are slightly larger than normal.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Aym lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son; and to unite with her sister

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Family, Religious. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Aym Peace, Female Tiefling Ranger 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Tiger eye turquoise (16 gp). Fiery yellow corundum (1400 gp). Red spinel (70 gp).


Social Check DCs


Elegant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Fletcher does. His long brown fur is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Fletcher and found it very stressful. He struck the Fletcher job and began his own company from there.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Athletic, Philantrophist, Fighting. Flaws: Insomniac. Bonds: Job. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Elegant Of World, Male Tabaxi Adept 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 11 (+0)15 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man typically wears green cloth garments or leather armor and is in decent physical shape. His crest is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting, Professionalism. Bonds: Mentor, Poor. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Zedaar Shestendeliath, Male Dragonborn Ranger 8
Medium (6'6") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1500 gp.


Social Check DCs

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