Ulblyn Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Fortune-teller, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Shy. Bonds: Poor, Job. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Ekk Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth she was tutored by a cruel and relentless mentor. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is terrified, and will act out of fear.
Ideals: Entrepeneur. Flaws: Mundane, Antagonistic, Fearful. Bonds: Mentor. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Gilthur Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. Gilthur is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gilthur was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.
Ideals: Optimist. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Good lock.
Greeba Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her whole body is exceptionally muscular. She has auburn hair. Her eyes are a pleasant violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better trade route.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer, Rich. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 4 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
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