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NPC Generator

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Advanced [show]


Kali Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with green socks and a vest with buckled shoes. She is physically well-built. Her blue hair has been sun bleached extensively. Her eyes are likewise black.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Further she is a bit of a stoner and is frequently out of it.

History: She was born into a rich family. Kali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy

Flaws: Sensitive, Addict. Bonds: Rich, Adventurer, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Kali Judgment, Female Tiefling Wizard 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Grisha Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. During his travels, Grisha and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Grisha discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Grisha fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Grisha Shelly, Male Half-Orc Warrior 9
Medium (5'4") Half-Orc, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 8 (-1)7 (-2)
Skills History +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Infernal, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries morningstars. His orange fur is braided into rings. His eyes are a pleasant copper.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.

History: Gifted from a young age, Seven studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seven Of Winter, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Bruz Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His moppish auburn hair is in a traditional bowl cut. His gray eyes peer out from beneath his deerstalker black hat.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bruz lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Joker. Flaws: Insane, Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Bruz Byron, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)8 (-1) 14 (+2)10 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. White pearl (90 gp). Lapis lazuli (8 gp).


Social Check DCs

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