Althaea Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With wild golden hair. Her amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born at the edge of vast island. She helped her mother out around the business and became quite the natural. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and expand her business
Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature, Job. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Orianna Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears an entirely green suit with black socks and a vest with buckled shoes. Her purple hair has been sun bleached extensively. Her silver eyes have a joyful gleam in them most of the time.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Orianna was born in the west. At a young age she loved to build and create. Orianna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.
Motivation: To prove her worth to the world; and seeks redemption
Ideals: Philantrophist, Persistence. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp.
Naal Floshem, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Naal's homeland. Naal decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Fighting. Bonds: Nature, Has a crush, Rich, Immigrant. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (800 gp).
Beleth Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. Her eyes are red and catlike.
Personality: Her tongue was cut out and she uses sign language. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Spy mother left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Disease, Insomniac. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

