Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown fur well, parting it to the left. His green unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great joy in being the best Glassblower in town.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a laborer again
Flaws: Disease, PTSD. Bonds: Enemies, Job, Rich. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Olivia Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears light armors faded through time and improper care. Her left leg appears badly burned and disfigured. With bright golden hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Olivia began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Philantrophist, Entrepeneur. Bonds: Enemies. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Nuraval Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears a worn and beaten armor. His silver hair is kept up in a ponytail inside a feathered hat. He has violet eyes and a grey hat with a black feather.
Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the west. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Shy. Bonds: Immigrant, Enemies, Military. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 600 sp.
Ownka Willoughby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a white and black robe with the hood down. She carries with her a set of bastard swords on her belt, each one with a aquamarine on the hilt. Her brown hair is still thick. Her violet eyes have a joyful gleam in them most of the time.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Painter business at a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ownka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting, Impeccable. Bonds: Poor, Job, Religious. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: Violet garnet (500 gp). Blue quartz (16 gp). Zircon (30 gp). Rhodochrosite (16 gp). Hematite (16 gp). Deep blue spinel (500 gp). Chrysoberyl (50 gp). Obsidian (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

