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NPC Generator

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Advanced [show]


Gennal Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet coat over a black low-cut shirt, and a feathered hat upon his head. His brown hair is lengthy. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Immigrant, Family. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Gennal Kemmerer, Male Half-Elf Warlock 6
Medium (4'11") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Tharivol Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears blue cloth garments or leather armor. His silver hair is heavily combed to the right. His eyes are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Tharivol began to lead the lost caravan. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Job, Enemies. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Tharivol Amakiir, Male Elf Wizard 6
Medium (5'2") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 50000 cp.


Social Check DCs


Umpen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear ponchos typically of a light blue in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His white hair is kept up in a ponytail inside a broad hat. He has brown eyes and a blue hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and he is content

Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Slave, Guardian, Family. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Umpen Ironhide, Male Gnome Fighter 6
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 8
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His gray eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Born in the south to a Dilettante, Delebean learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Adventurer, Debt. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Delebean Miggledy, Male Gnome Barbarian 6
Small (3'8") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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