Skirt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown shirt with thin green vertical stripes and violet pants. Her lavender fur is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. Her mother was very strict, and drilled into her lessons on being the perfect lady. During her travels, Skirt and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Skirt discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Skirt fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Impeccable. Flaws: Addict, Shy, Disease. Bonds: Adventurer. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. Black velvet mask with numerous citrines (40 gp).
Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He has styled his yellow fur well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Sweet studied abroad. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Opinionated, Gifted, Impeccable. Bonds: Adventurer. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Millicent Windsor, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She would like to get married and retire; and she's looking for her big break
Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 59 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Bullseye lantern. 1 Superior lock. 1 Average lock. 1 Silk rope.
Katherine Kimberly, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She very much looks the part of a Armorer. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is heavily combed to the right. She has violet eyes and a brown hat with a grey feather.
Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great joy in being the best Armorer in town.
History: Katherine lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Extrovert. Bonds: Job, Slave, Family, Adventurer. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 96 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2000 gp. Brown-green garnet (130 gp). Golden yellow topaz (1100 gp). Star ruby (1000 gp). Chalcedony (70 gp). Citrine (70 gp). Rock crystal (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


