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NPC Generator

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Advanced [show]


Balam Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green costume with the symbols of luck on his torso. His white hair, when down, is lengthy. His eyes are gold and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Persistence. Bonds: Family, Immigrant, Nature, Rich. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Balam Art, Male Tiefling Fighter 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Gennal Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Family. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Gennal Ilphelkiir, Male Half-Elf Warrior 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Great In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his black fur well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: Born in the west to a Unemployed, Great learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has worked as a Unemployed like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Great In the Morning, Male Tabaxi Paladin 4
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Oblar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large white jacket. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: Oblar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Antagonistic, Secretive. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Oblar Stoutbridge, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Deception +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40000 cp.


Social Check DCs

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