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NPC Generator

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Advanced [show]


Rangrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: To reunite with his absent father.

Flaws: Insomniac, Insane. Bonds: Family, Criminal record. Occupation: Cook

Voice: Whispers

Attributes [hide]

Rangrim Rumnaheim, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. Coral (40 gp).


Social Check DCs


Clerebold Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south to a Apothecary, Clerebold learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To be a Interpreter again; and he is unsatisfied with his job

Flaws: Terse, Depressed. Bonds: Military, Job, Enemies. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Clerebold Beitz, Male Half-Elf Rogue 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Rock crystal (30 gp). Chrysoprase (30 gp).


Social Check DCs


Drusilia Lathalas, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her golden hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She also has developed a complete distrust of the Doctor profession.

History: She was born in the south, but her parents moved at a very young age to the north. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job, Family. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Drusilia Lathalas, Female Elf Bard 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)18 (+4) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Infernal, Dwarven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 200 gp.


Social Check DCs


Traki Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Traki Qualanthri, Male Elf Cleric 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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