Silent On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He keeps his black fur in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He works hard and plays hard.
History: When he was but 7 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: Elven compassion; and his religion dominates his actions
Flaws: Insomniac, Racist, Hedonist. Bonds: Immigrant, Religious. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 104 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. 1 Minor magic item.
Takra Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears white leather gloves, a white jacket, and tight pants. His hair is chestnut and curly. He is baby faced.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: Takra lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and he's repulsed by the pc
Flaws: Antagonistic, PTSD. Bonds: Job, Family, Has a crush. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 8
Hit Points 132 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Aquan
Attacks Melee +8 / 4d10+3, Ranged +3 / 4d10-2, Grapple +3
Possessions: 600 pp. Golden pearl (120 gp). Smoky quartz (80 gp). Alexandrite (300 gp). Coral (120 gp). Chrysoberyl (120 gp). Violet garnet (300 gp). Chrysoberyl (120 gp). Jacinth (6000 gp). Eye agate (10 gp). Red garnet (120 gp). White opal (1000 gp). Blue quartz (10 gp). Bloodstone (80 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Malachite (10 gp). Obsidian (10 gp). Bloodstone (80 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Azurite (10 gp). Black pearl (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oppah Turen, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is chestnut and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Oppah embodies much of what other species detest in the Gnomes. Around other people she will do her best to conceal her emotions and appear jolly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Oppah was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Oppah's father didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying brother.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Antagonistic, Shy, Mundane. Occupation: Bather
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Red garnet (140 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp). Red garnet (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theriatis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large tan mantle and cape that has been intricately interwoven into his grey robe. His tied-back hair is silver. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Fisher business at a young age. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: Further expansion of business; and retire the richest man in the west
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 5 (-3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!

