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NPC Generator

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Advanced [show]


Pog Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a blue suit. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Armorer business at a young age. Through the years after Pog was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Pog's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Pog was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Religious, Job, Enemies, Adventurer. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Pog Folkor, Male Gnome Warrior 6
Small (3'6") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 10 (+0)15 (+2)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp. Smoky quartz (80 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp).


Social Check DCs


Silent In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown fur is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Silent In the Morning, Male Tabaxi Aristocrat 7
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)17 (+3) 16 (+3)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears violet leather gloves, a violet jacket, and tight pants. He sports a long chestnut beard, and similarly colored long hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Addict, PTSD. Bonds: Guardian, Religious, Rich. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Naal Aloro, Male Half-Elf Adept 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 390 gp.


Social Check DCs


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His long gray fur is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, PTSD. Bonds: Criminal record, Nature. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Dagger In Woods, Male Tabaxi Barbarian 2
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs

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