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NPC Generator

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Advanced [show]


Reynard Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long silver beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and to share knowledge with the world

Ideals: Logical. Flaws: Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Digby, Male Human Expert 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Orc, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Barendd Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a mace on his belt. He is muscular with a powerful set of arms. His black hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich eastern family. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in mace use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has money and likes to spend it

Ideals: Fighting. Bonds: Nature, Immigrant, Rich, Enemies. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barendd Deepdelver, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Tiger eye turquoise (13 gp).


Social Check DCs


Windy Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He sports a flattop fur cut. He has green eyes.

Personality: Windy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Butcher, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Athletic. Bonds: Family, Poor, Slave. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Windy Moon, Male Tabaxi Fighter 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 18 (+4)18 (+4)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a simple red robe with tan stripes complete with hood. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Darrow never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To get a good night's sleep; and expand his business

Flaws: Hedonist, Insomniac. Bonds: Job, Rich, In love. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Darrow Wildheart, Male Halfling Aristocrat 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)10 (+0) 18 (+4)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 10000 cp. 3 Antitoxin.


Social Check DCs

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